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Artifacts appear after realtime shadowcaster disappears from camera view
Steps to reproduce: 1. Open attached project2. Open scene "testScene"3. Build lightmap4. Move scene camera so that Cube which is in ... Read more
Audio Listener component is not draggable in the Inspector
To reproduce:1. Open attached project2. Open "Test" scene3. Select Main Camera in the Hierarchy4. In the Inspector try to drag the A... Read more
[APICompatibility] Unity crashes after switching API compatibility level...
Steps to reproduce: 1. Open Unity;2. Open attached project and 'Main.unity' scene;3. Go to File --> Build Settings;4. Click Playe... Read more
[WebGL] Font (Class ID 128) getting stripped with NetworkManagerHUD active
-e: see title. if you add the debug IMGUI NetworkManagerHUD it gets stripped in a WebGL build which makes it fail -repro:--open atta... Read more
Regression: "Unexpected recursive serialization of MonoBehaviour." when ...
Regression - this happening only on 5.4.0b1, but not in 5.4.0a6It happens when there is NetworkManager and Player prefab with Networ... Read more
[iOS] Social.ReportProgress only returns last callback when it's called ...
To Reproduce: 1. Build and run the attached project(it uses com.GCtest.paulius app in itunes connect)2. Click 'AuthenticateUser' but... Read more
NetworkAnimator does not work for non-player objects
Fixed to use "useAuthority"- please see comments Read more
[OSX]Reflection Probe set to Realtime On Awake is not displaying in build
To reproduce:1. Open attached project2. Open "Test" scene3. Play the scene4. Notice how Capsule looks like (see screenshot)5. Build ... Read more
Particles GetCollisionEvents returns larger than actual number of events
1. What happenedParticlePhysicsExtensions.GetCollisionEvents returns larger than actual number of events. Issue is relevant for Edit... Read more
[SpriteEditor] Memory leak when applying changes to sprite
Steps to reproduce: 1. Open attached project "SpriteMemoryLeak.zip"2. Select "ziyuan" sprite in project tab3. Open sprite editor4. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled