Search Issue Tracker
Fixed
Votes
0
Found in
5.3.0f4
Issue ID
754746
Regression
Yes
Artifacts appear after realtime shadowcaster disappears from camera view
Steps to reproduce:
1. Open attached project
2. Open scene "testScene"
3. Build lightmap
4. Move scene camera so that Cube which is in mid-air wouldn't be visible
5. Notice artifacts in scene
6. In Quality settings, change shadow cascades to Two or none
7. Repeat step 4
8. Notice that no artifacts are visible - expected behavior
Reproducible with: 5.2.4f1, 5.3.1f1
Not reproducible: 5.1.4f1, 5.4.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
Add comment