Search Issue Tracker
Fixed in 9.0.0-pre.1
Fixed in 7.0.4
Votes
0
Found in [Package]
7.0.3
Issue ID
1400229
Regression
No
[2D][Sprite Shape] SpriteShapeRenderer Corner does not respect the Control Point height.
[2D][Sprite Shape] SpriteShapeRenderer Corner does not respect the Control Point height.
Repro steps:
- Open attached project, Assets > Samples > 2D SpriteShape > 8.0.0-pre.5 > Sprite Shape Samples > 2 Corners scene
- Select "Background Castle Wall" in scene
- Select at least 3 adjacent corner control points and increase their height
- Observe height of sides increase but corner height does not increase
Expected result: Corner size/height should increase/decrease as height of sides increase/decrease
Actual result: Corner size/height remains the same as height of sides increase/decrease
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- Crash on RebuildTransformHierarchyOrMarkForDestruction when opening a scene
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range
- The characters of the bottom option in the Scene View Debug Draw Mode dropdown menu are cut off
Resolution Note (fix version 9.0.0-pre.1):
Fix for this issue is available on Unity 2022.2.0a16 and above
Resolution Note (fix version 7.0.4):
Fix for this issue will be available on 2D Sprite Shape package 7.0.4 with Unity 2021.2.16f1 and above