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[Backport] [Android][IL2CPP] Crash with signal 6 on CreateFreeThreadedMa...
Reproduction steps: 1. Open the attached user's Unity project "Il2cppCrash.zip" 2. Go to File > Build Settings and switch to Android... Read more
[Backport] [macOS] Toolbar buttons disappear when resizing Editor window...
Reproduction steps: 1. Create a new Unity project 2. Make sure that Unity Editor is not in full-screen 3. Drag the Unity Editor to t... Read more
[Backport] The Material's shader is not fully set when switching the sha...
How to reproduce: 1. Open the attached project "ShaderSystemIssue.zip" 2. Open the "SampleScene" Scene 3. Enter the Play mode 4. Sel... Read more
[Backport] Out of memory when minimizing GPU-bound Vulkan player with ru...
Unity switches to an "offscreen swapchain" when minimizing a Player that uses Vulkan. Currently we don't throttle, so if the project... Read more
[Backport] RectMask2D has a small amount of padding on the top, left and...
How to reproduce: 1. Open the attached project 2. Open SampleScene 3. Observe Game View Expected result: You see two grey squares A... Read more
[UWP] Universal Windows Platform build crashes when using Application.Op...
Reproduction steps: 1. Open project "UniversalWindowsPlatform_OpenURL_Crash.zip?" 2. Open Scene "SampleScene" 3. Open Build Settings... Read more
[Backport][2020.3] Data size for different pixel format textures error i...
How to reproduce: 1. Open the user's "CopyTextureBug1088882" attached project 2. Enter the Play Mode 3. Observe the Console log Exp... Read more
[Backport] Crash on VirtualRedirectTransfer when loading AssetBundle whi...
How to reproduce: 1. Open the attached project "AssetBundleCrash" 2. Open the Scene in Assets/Scenes/SampleScene.unity 3. Enter Play... Read more
[Backport] [UIToolkit] FlexGrow variable value doesn't appropriately aff...
How to reproduce: 1. Open the user's attached "ListGrowBug" project 2. Open the "Bug -> Open" window from the menu Expected result:... Read more
[Backport] Some prefabs reimport every time editor is restarted
Using Unity 2021.2.0f1 1. Create a project which has a Prefab and add a MonoBehaviour to that prefab 2. Restart the Editor 3. Notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working