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[Shuriken] NullReferenceException is thrown on adding multiple Sub-Emitt...
In Particle System, after enabling sub-emitter option when multiple Sub-Emitter components added in the list resulting NullReference... Read more
Locals in flow macros do not disambiguate across multiple instances of s...
Original Issue - Confirmed by Lazlo ---- Created a Flow Macro to output a random character (string). If I chain together a few of th... Read more
[Reflect] Unity Reflect Viewer and Dashboard window does not have minimu...
Unity Reflect Viewer and Dashboard window does not have minimum size and width. Refer the attached video Steps to reproduce:1) Open ... Read more
Collaborate version that comes with the new project template is not the ...
Repro:- start a new project with 2020.1.1f1, any template- open Package Manager- notice that the Collaborate package needs an update... Read more
The version of Test Runner that comes with the New Project Templates is ...
Repro steps:- start a new project with Unity 2020.1.1f1- open Project manager- notice that Test Runner Package needs an update Expec... Read more
[Scene View] Y Scale Gizmoz is not working in Y-Axis direction with "Mov...
When Y Scale gizmos is dragged in Y-axis of a game object with "Move Rotate Or Scale" tool then it moves in Y-axis instead of scalin... Read more
[Input System] List of devices is not displayed and the Listen button do...
How to reproduce:1. Open user-submitted project (Project.zip)2. Open the 'new input action' asset3. Make sure that "All Control Sche... Read more
Serialization errors when building Windows Standalone Player that uses a...
Repro Steps:- start new project- install Alembic package- drag and drop the "uploads_files_2071884_Leather chair.abc" file in to the... Read more
[DX12] Scene using ray tracing shaders and Alembic mesh crashes when ope...
Scene using ray tracing shaders and Alembic mesh crashes when opening it Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open