Search Issue Tracker
Fixed in 14.0.2
Votes
0
Found in [Package]
13.1.3
Issue ID
1392834
Regression
No
[Windows] FlexibleFire Shader Graph throws an error when attempting to build the project
How to reproduce:
1. Open the project folder of the attached "VFXGraphRepro.zip" project
2. Delete the "Library" folder
3. Open the project
4. Build the project (File -> Build Settings -> Build)
5. Open the Console
Expected result: No errors
Actual result: Shader errors (error X4571: vs_4_0 output limit (16) exceeded, shader uses 18 outputs)
Reproducible with: 12.1.0 (2021.2.0b16), 12.1.3 (2021.2.8f1), 13.1.3 (2022.1.0b2)
Couldn't test with: 2019.4.34f1, 2020.3.26f1 (Any VFX Graph version lower than 12.1.0 is untestable)
Note:
- The issue is only testable in 12.1.0 and above, otherwise the scripts used for the shader throw errors
- Not reproducible in a new project
- Not reproducible on MacOS
Comments (1)
-
SniperED007
Jul 06, 2022 13:31
I'm getting this same error, tested on Unity 2021.3.5f1 with VFX Graph 12.1.7
error X4571: vs_4_0 output limit (16) exceeded, shader uses 18 outputs.When is this fix going to be added to the 2021 LTS?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
- High "Total" value of the "TerrainManager.CullAllTerrains" when generating terrain
- UI Layout rebuild triggered by a rounding error when using TextMesh Pro
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos
Resolution Note (fix version 14.0.2):
Fixed in: 2022.2.0a11