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[AssetBundles] Asset bundles don't contain Precomputed Realtime GI if Ba...
How to reproduce: 1. Open attached project2. Open scene Loading.unity3. Select BugReport/Build Bundles4. Open scene Data/Scene.unity... Read more
[UnusedByteCodeStripper2] Unhelpful error message if a namespace in link...
Reproduction steps:1. Open attached project "LinkXMLBadM"2. Build scene "Test" for WebGL3. The build will fail because of bad namesp... Read more
Editor crash at websocket disconnect
Reproducible on 5.0, 5.1, 5.2; Repro steps:1. open attached project "repro.zip";2. open "StartUpScene" scene;3. play the scene. Pres... Read more
UI images with negative width or height produce artifacts
Steps to reproduce: 1. Open attached project2. Untitled scene should be loaded automatically. If not, then load it manually3. Notice... Read more
System.Reflection.TargetInvocationException importing plugin
To reproduce:1. Create new project2. Import attached HoverVR-1.4.0.unitypackage package3. Reimport all or reimport plugin folder3. N... Read more
[IL2CPP] KeyValuePair throws NullReferenceException and crashes
1. Open attached project2. Build to iOS with IL2CPP3. NullReferenceException and crash will appear Read more
FBX file imported form Maya 2016 format not working in Unity
How to reproduce:1. Open the attached project2. Drag fence_2016 and fence_2014_2015 to the scene3. Notice that fence_2016 does't ren... Read more
[Win] Cursor.SetCursor takes more time when built to Windows than in editor
To reproduce:1. Open attached project2. Open scene3. Play scene and watch in the profiler how much Cursor.SetCursor takes4. Build th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites lose their reference in Scene and Game view when changing Texture2D Import Settings
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
- Huge memory allocations when TMP dynamically adds glyphs from AssetBundle fonts
- “Redefinition of 'LOD_FADE_CROSSFADE'" shader errors thrown when opening SpeedTree9_URP.shadergraph in Universal 3D Template
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center