Search Issue Tracker
Won't Fix
Votes
1
Found in [Package]
1.5.1-pre.3
Issue ID
TB-9
Regression
No
Timeline Signal Track cannot be used in Custom Playable Graph when there is no Playable Director
Reproduction steps:
1. Open user attached project
2. Open "Assets\\SampleScene"
3. Press Play
Expected result: The Timeline is played with no errors
Actual result: MissingComponentException: There is no 'PlayableDirector' attached to the "GameObject" is thrown
Reproducible with: Built-in (2018.4.30f1), 1.2.17 (2019.4.17f1), 1.3.6 (2020.1.17f1), 1.4.5 (2020.2.1f1), 1.5.1-pre.3 (2021.1.0b1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
The PlayableDirector is necessary for the proper execution of the Signal Track. We tried extricating the dependency, but it is not possible.