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System.ArgumentException: The field handle and the type handle are incom...
To reproduce:1. Open attached project2. Notice exception in console Read more
Unity editor freezes when changing scripts while in play mode
Steps to reproduce: 1. Open the attached project2. Open and play 'LoginScene'3. Open one of the scripts4. Change something in the sc... Read more
[SpritePacker] Sprite packing happens even if sprites in different asset...
Project contains three textures that are in same sprite pack and in different asset bundle variants. However sprite packing still ha... Read more
Command with non-void return type fails at runtime.
Command and ClientRPC with non-void return type fails at runtime with an error like: Exception in OnStartClient:Invalid IL code in U... Read more
[WebGL] inconsistent logo use of HTML5 vs WebGL
-e: see title. it is used interchangeably while it'd be nice to just use one -repro:--open build settings--select webgl--NOTICE we d... Read more
Unity Crash after Asset Reference
To reproduce:1. Open attached project2. Open Demo1 scene3. Select sphere4. Select the rpgWeaponDatabase in the inspector of the sphe... Read more
Plugin inspector doesn't assign correct platform settings when importing...
To reproduce:1.Create new project and import attached "repro" package.2.Notice that it contains 2 plugin dll - XInputInterface32 and... Read more
[Redo] Dragging materials into 'Materials' in the 'MeshRenderer' editor ...
How to reproduce1. Create a new project2. Add a cube to the scene (make sure that it has mesh renderer with a material already)3. Cr... Read more
[iOS] App goes to background when transferred to Instruments
To Reproduce: 1. Build and deploy app.2. Open memory/debug section & click transfer to instruments3. Click Record when Instrumen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format