Search Issue Tracker
Fixed in 14.0.2
Votes
0
Found in [Package]
13.1.0
Issue ID
1370665
Regression
No
[URP] Smoothness value of Material changes from 0 to 0.5 when upgrading the Material to URP
How to reproduce:
1. Open the attached "case_1370665" project
2. Select the URP Asset in the "Edit -> Project Settings -> Graphics -> SRP Settings"
3. Reimport the "Assets -> Models -> Stone" Prefab in the Project Browser
4. Observe the Material of "Stone -> Stone_1" Prefab in the Inspector
Expected result: The Smoothness property value remained 0
Actual result: The Smoothness property value is changed to 0.5
Reproducible with: 7.7.1 (2019.4.32f1), 10.7.0 (2020.3.22f1), 11.0.0 (2021.1.28f1), 12.1.0 (2021.2.1f1), 13.1.0 (2022.1.0a13)
Note: Not reproducible with HDRP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value
- Invalid asset path & Invalid value for font MissingAssetReference Warnings are spammed when deleting a Font used by any Element in UI Builder
Resolution Note (fix version 14.0.2):
Fixed in 14.0.2 (2022.2.0a9)
Resolution Note:
Fixed in 2022.1.2f1
Resolution Note:
Fixed in 2021.3.5f1