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Votes

0

Found in [Package]

13.1.0

Issue ID

1376333

Regression

No

Huge performance spike when switching Camera from Physical Sky to HDRI Sky and back to same Physical Sky

Package: Scriptable Render Pipeline HD

-

How to reproduce:
1. Open the user's "TerrainBeach" project
2. Select "File -> Build and Run"
3. Observe the performance graph on the right in the built project

Expected result: No noticeable performance spike when HDRP Cameras switches
Actual result: Huge performance spike occurs when HDRP Cameras switches

Reproducible with: 7.7.1 (2019.4.32f1), 10.7.0 (2020.3.22f1), 11.0.0 (2021.1.28f1), 12.1.0 (2021.2.1f1), 13.1.0 (2022.1.0a13)

  1. Resolution Note:

    The performance spike comes from PBR Sky needing a few frame to warmup after switching to it from HDRI sky.

    A few suggestion were made to help with the issue:
    - Reduce the number of bounces to avoid too much precomputation
    - Have the camera be persistent (using hasPersistentHistory on the HDAdditionalCameraData) so that it retains precomputation for the PBR sky
    However, it was found in this particular case that only one camera was used with different settings so making it persistent would not help with that kind of setup so reducing the number of bounce is the only solution here (apart from using 2 different persistent cameras)

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