Search Issue Tracker
Using a finalcolor function with a surface shader, SurfaceOutput normal ...
How to reproduce: 1. Open attached project2. Open scene Test Scene.unity- Note how the cube on the left is weirdly coloured in RGB, ... Read more
Disabling Animator and setting update mode to AnimatePhysics breaks it a...
To reproduce:1. Open attached project2. Open AnimatorDisableBug scene3. Play scene4. Press D button5. Press E button7. Notice that a... Read more
[iOS] WebCamTexture.width/height always returns 16
WebCamTexture.width/height always returns 16 on iOS. Although the actual resolution of the WebCamTexture is clearly higher than that... Read more
[Docs] says DynamicGI.SetEmissive has 3 parameters, but API only takes 2
According to the docs DinamicGI.SetEmissive has 3 parameters:DynamicGI.SetEmissive(Renderer,Color,int)http://docs.unity3d.com/Script... Read more
[GrabPass] Drawn texture is shifted to the right
Repro steps:1) Open the project and Demo Scene2) Notice that that the texture in the middle object is shifted to the right3) Repeat ... Read more
[LegacyShaders, Deferred] Legacy Shaders/Specular is incorrect after 5.2
Repro steps:1) Open the project and test scene2) Notice that the object is much brighter3) Repeat these steps in 5.1 and notice the ... Read more
Skybox overwrites object that has transparent shader with ZWrite off
Repro steps:1. Open Scene.unity2. Notice in the game view that the sphere doesn't render, but properly renders in the Scene view3. S... Read more
Editor freezes on Application.LoadLevel(Application.loadedLevel);
How to reproduce:1. Open repro.zip project.2. Open "level1" in "scenes".3. Press play.4. Press the arrow key to make the character m... Read more
[iOS][GLES] OpenGL error 0x0506 in ..../Classes/Unity/GlesHelper.mm:284
How to reproduce: 1. Open attached project2. Build to iOS and run- Note the OpenGLES errors thrown in Xcode Read more
[Crash] Crash changing BlendShape-value on GameObject using Cloth
To reproduce:1. Open the scene called "scene"2. Select the object "ClothBlade"3. Change the Skinned Mesh Renderer's BlendShapes Idle... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present