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[Shadergraph] After resizing Shadergraph window, Internal Inspector bott...
Repro steps:1. Create a new shader graph2. Make the graph inspector visible3. Change the bounds of the Shadergraph window (either do... Read more
[Stacks][HDRP] Setting Double Sided Mode to anything but "Disabled" and ...
Also needs to be fixed in 9.x.xRepro steps:1. Use a project with HDRP2. Create a new HD Lit shadergraph3. Open the Graph Settings in... Read more
[Stacks][HDRP] Use Shadow Threshold and Alpha To Mask options are not pa...
Note: also needs to be fixed in 9.x.x Repro steps:1. Create a new HDRP Lit Shadergraph2. Open "Surface Option" in the Graph Inspecto... Read more
[Shadergraph][VFX graph] Having both Visual Effect and other targets doe...
Note: also needs to be fixed in 9.x.xRepro steps:0. If you haven't already, under "Edit/Preferences" under "Visual Effects" check "E... Read more
[Stacks][HDRP] Transmission and Energy Conserving Specular Color should ...
Also needs to be fixed in 9.x.xRepro steps:1. Create a new HDRP Lit shadergraph2. Go to the graph inspector under Surface Option3. S... Read more
[Shadergraph] Default aspect ratio of Main Preview is not square
Note: also needs to be fixed in 9.x.xRepro steps: open a shadergraphExpected results: the Main Preview default size is squareActual ... Read more
[Shadergraph] After switching SRPs, shadergraphs with both URP and HDRP ...
Note: also needs to be fixed in 9.x.xRepro steps:1. Use a project with both HDRP and Universal RP2. set an HDRP asset as the current... Read more
[Shadergraph] Graph Inspector window move resize doesn't save
Note: also needs to be fixed in 9.x.x Repro steps:1. Open a shadergraph2. Resize the Graph Inspector and move it3. Close the shaderg... Read more
[Addressables] Overriding Animation Controller fails when used on a Pref...
How to reproduce:1. Open the attached project2. Open the repro scene ("MechArmsScene")3. Build Player Content (using "Existing Build... Read more
[iOS] Xcode and FrameTimingManager GPU Frame Time do not match
How to reproduce:1. Open the attached 'GPUFrameTimes.zip' project2. Build for iOS and open the Xcode project3. Select to Menu bar-&g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size