Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2020.1.0b14
2020.2
Issue ID
1263913
Regression
No
Creating a Render Texture throws Assertion Error when size is set to 16384x16384 and Color Format is set to R16G16B16A16_SFLOAT
How to reproduce:
1. Create a new project
2. Right-click in the Project window and go to Create > Render Texture
3. In the Inspector set Color Format to R16G16B16A16_SFLOAT and Size to 16384x16384
4. Inspect the Console
Expected result: no errors are thrown
Actual result: "Assertion failed on expression: 'm_Memory.renderTextureBytes >= 0'" error is thrown in the Console
Reproducible with: 2018.4.25f1, 2019.4.5f1, 2020.1.0f1, 2020.2.0a18
Notes: also reproducible with these Color Formats - R16G16B16A16_UNORM, R16G16B16A16_SNORM, R16G16B16A16_UINT, R16G16B16A16_SINT, R32G32_UINT, R32G32_SINT, R32G32_SFLOAT
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A Warning is displayed in the Inspector when a Mesh with any Material is added as a Terrain Detail
- [Android][Vulkan] Memory leak when playing and stopping a video using the Video Player on some devices
- Caret moves by a character when typing "." and any number into 'Grid and Snap' toolbar's input field
- Missing #pragma directives warnings appear in Inspector when including .hlsl file in Shader
- Fixed Timestep setting gets resets to default when upgrading project
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b2