Search Issue Tracker
Visual Effect Asset causes infinite "Collecting dependencies" when opened
How to reproduce:1. Unzip the attached "VFX.zip" file2. Create a new HDRP project and open it3. Put the VFX folder into the project'... Read more
Unity drains raw input message queue before Rewired can process each eve...
Forum thread: https://forum.unity.com/threads/windows-mouse-raw-input-mouse-handling-broken-in-rewired.1172786/ Read more
New Localization Tables are not preloaded when Preload All Tables is ena...
How to reproduce:1. Open the user's attached project2. Go to Window -> Asset Management -> Localization Tables3. Select the ta... Read more
"Argument Exception" is thrown when building the Project with Plugins th...
Steps to reproduce:1. Open the attached project2. Press File>Build and Run Expected result: Project is built successfullyActual r... Read more
Select Assets are not focused on when pressing Show In Package Manager i...
How to reproduce:1. Add White Rabbit (free) by Niwashi Games to your account through the Asset Store2. Open the user attached "Beta ... Read more
"method doesn't exist in target framework" errors when building UWP Buil...
How to reproduce:1. Open the attached project "energybar.zip"2. Build And Run the project (File>Build And Run) Expected results: ... Read more
[FBX] OnPostprocessMaterial isn't called when material creation mode is ...
Reproduction steps:1. Open user's the attached project "FbxDescriptorImport.zip"2. Open Assets > Scenes > SampleScene3. Right-... Read more
RectTransform that is unmodified gets reset when reverting overrides in ...
How to reproduce:1. Open the attached "RevertPrefabOverridesBug.zip" project2. Go into Assets -> Scenes folder3. Enter the "Sampl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Hub Window is closed when closing Unity AI Window via the OS Window Close Button on Windows
- Artifacts are rendered in UITK when using Font Assets and using negative outlines