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[Sprite] Sprite.Create method generates misleading error messages
Calling Texture2D.Compress(bool), then Sprite.Create() creates a sprite with a blank texture. This is due to the fact that Sprites c... Read more
Multiple Undo issues when undoing or registering undo from script
How to reproduce: 1. Open attached project2. Open scene Main.unity3. Select the Undo Test gameobject4. Click the Modify Children but... Read more
no way to detect an idle network connection
There is no way to detect an idle (but still connected) network connection in network HLAPI. Since HLAPI processes messages without ... Read more
Animated property values are not refreshed in Particle Editor when scrub...
1. Create ParticleSystem2. Open Particle Editor3. Animate some properties (eg. size)4. Scrub animation5. Properties are not updated ... Read more
[AssetBundle][CacheServer] Asset bundle names are not properly imported ...
How to reproduce:1. Create a new project2. Download Cache server http://unity3d.com/unity/collaboration/3. Go to Edit> preference... Read more
[GLES][Android] Shadow doesn't work for models without imported normals ...
On a built application objects, created from .fbx files that do not have normals imported, do not cast shadows when the 'Normal Bias... Read more
Render buffer is not cleared when changing scenes in standalone build wh...
How to reproduce: 1. Open attached project2. Build to Standalone and run3. Press the 'Load Second Scene' button- Note how the button... Read more
No way to NOT use an offline scene in NetworkManager
There is no way to NOT use an offline scene in NetworkManager. Even if both the offline and online scene slots are empty in the Netw... Read more
UnityEngine.Ping not available on Windows Phone
To reproduce:1. Open attached project2. Run Elevator/Build/Build Windows Phone from the application menu3. Notice error in console Read more
Per-platform default quality settings gets lost when we exit Unity edito...
To reproduce:1.Create new project.2.Check quality settings.3.Play any scene in project.4.Close Unity Editor.5.Open project again and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on VFXManager::CollectShadowCullResults when opening a specific scene
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab