Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2020.3
2020.3.16f1
2021.1
2021.2
2022.1
Issue ID
1360614
Regression
No
[FBX] OnPostprocessMaterial isn't called when material creation mode is MaterialDescription
Reproduction steps:
1. Open user's the attached project "FbxDescriptorImport.zip"
2. Open Assets > Scenes > SampleScene
3. Right-click on "cube_red-diffusecolor-map" and refresh
4. Observe Console: "post:" is not logged
5. Select "cube_red-diffusecolor-map" > Material > Material Creation Mode > Standard (Legacy) and apply
6. Observe Console: "post:" is logged
Expected results: OnPostprocessMaterial is called when material creation mode is MaterialDescription
Actual results: OnPostprocessMaterial isn't called when material creation mode is MaterialDescription
Reproduced in: 2019.4.30f1, 2020.3.19f1, 2021.1.22f1, 2021.2.0b13, 2022.1.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API
- Crash on TextCore::OTL_GPOS_TableReader::GetLookupList when changing to a specific Font in the UI Builder
- Reverting [SerializeReference] List property creates persistent element overrides in Prefab Variants
Resolution Note (fix version 2022.1):
This issue is by design.
The new MaterialDescription mode calls the new OnPreprocessMaterialDescription which gives more details for Material manipulations during import than the old callback. In that case, the old OnPostprocessMaterial is not called anymore to avoid overlap with old and less specific implementations.
The documentation has been updated to reflect this separation between the different settings and the AssetPostprocessor callbacks involved.