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Fixed in 2022.1.X

Votes

0

Found in

2019.4

2020.3

2020.3.16f1

2021.1

2021.2

2022.1

Issue ID

1360614

Regression

No

[FBX] OnPostprocessMaterial isn't called when material creation mode is MaterialDescription

Asset - Importers

-

Reproduction steps:
1. Open user's the attached project "FbxDescriptorImport.zip"
2. Open Assets > Scenes > SampleScene
3. Right-click on "cube_red-diffusecolor-map" and refresh
4. Observe Console: "post:" is not logged
5. Select "cube_red-diffusecolor-map" > Material > Material Creation Mode > Standard (Legacy) and apply
6. Observe Console: "post:" is logged

Expected results: OnPostprocessMaterial is called when material creation mode is MaterialDescription
Actual results: OnPostprocessMaterial isn't called when material creation mode is MaterialDescription

Reproduced in: 2019.4.30f1, 2020.3.19f1, 2021.1.22f1, 2021.2.0b13, 2022.1.0a11

  1. Resolution Note (fix version 2022.1):

    This issue is by design.
    The new MaterialDescription mode calls the new OnPreprocessMaterialDescription which gives more details for Material manipulations during import than the old callback. In that case, the old OnPostprocessMaterial is not called anymore to avoid overlap with old and less specific implementations.
    The documentation has been updated to reflect this separation between the different settings and the AssetPostprocessor callbacks involved.

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