Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0b9
Issue ID
1368835
Regression
Yes
Unity drains raw input message queue before Rewired can process each event, making it miss some
Forum thread: https://forum.unity.com/threads/windows-mouse-raw-input-mouse-handling-broken-in-rewired.1172786/
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity crashes during the scene template selection in the "Inspector" tab
- [Android] [iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying
- SetWindowsHookEx does not prevent Windows key input when Editor or Player Window is focused and Active Input Handling is set to “Input System Package (New)” or “Both”
- Crash on GetEffectiveBc7TextureCompressor() when loading and unloading all Assets in the Project
- Terrain Masks do not ignore the mipmap limit
Add comment