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Package scripts reset to default when restarting the editor
Steps to reproduce:1. Create a new project2. Add any package(e.g. HDRP)3. Modify a script from the package4. Let the editor recompil... Read more
[Mobile Notifications] Notifications aren't delivered after rebooting th...
Repro steps:1. Open QA attached project "repro_1113099"2. Build and Run3. Tap the "Schedule Notification" button4. Reboot the device... Read more
Unity build process freezes when compiling shader
How to reproduce:1. Open the "Shader_Crash.zip" project2. Build the "16-Shader.unity" scene Actual result: Unity freezes. Reproducib... Read more
[UWP] Controller button triggers rapidly only when two controllers are c...
To reproduce:1) download the project attached in https://forum.unity.com/threads/xbox-one-controller-buttons-fire-multiple-times-onl... Read more
Package manager window's sidebar is unresponsive after resetting packages
Steps to reproduce:1. Create a new project in 2019.12. Install Addressable system 0.4.8 from the Package manager window3. Upgrade pr... Read more
UnitySynchronizationContext.ExecuteTasks() causes per frame GC Alloc
Steps to reproduce:1. Download 1114295_repro.zip and open "Scene" scene2. Open Profiler window3. Enter play mode4. Search for UnityS... Read more
[UI] Resetting material shader throw errors when material shader set to ...
Resetting material shader throw errors when material shader under TextMesh pro is set to TextmeshPro/Distance field (Surface). Steps... Read more
R8_SRGB is not supported error when using Postprocessing Depth of Field ...
Steps:1. Create a new project with HDRP template2. Open sample scene3. Observe console for error and game view renders blackRenderTe... Read more
[Custom SRP] CommandBuffer.DrawMeshInstancedIndirect does not draw Mesh ...
To reproduce:1. Open attached project2. Open IndirectRenderingTest Scene3. Change API from Direct3D11 to Vulkan and see that there a... Read more
[WebGL] 3D texture lookups (tex3Dlod in shader) are always 0
Steps to reproduce:1. How we can reproduce it using the example you attached2. Run demo scene.3. Try to show medium heavy clouds in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used