Search Issue Tracker
Active
Votes
0
Found in [Package]
1.0.1
Issue ID
1368171
Regression
No
New Localization Tables are not preloaded when Preload All Tables is enabled
How to reproduce:
1. Open the user's attached project
2. Go to Window -> Asset Management -> Localization Tables
3. Select the tab Edit Table Collection
4. Click the "Edit Table Metadata" button above "English (en)"
5. Enable "Preload All Tables" and "Preload Table"
6. In the Project window, select Assets/localization/Localization Settings
7. In the Inspector view, click Locale Generator
8. Select a Locale Source, click Generate Locales and save into the Assets/localization folder
9. In the Project view, select the "New Table" file and click Create under Missing Tables
10. Go to Window -> Asset Management -> Localization Tables
11. Click the "Edit Table Metadata" button above the language that was added
12. Observe the settings
Expected result: the Preload Table setting is enabled (all Tables are preloaded)
Actual result: the Preload Table setting is disabled (new Tables are not preloaded)
Reproducible with: 1.0.0, 1.0.1 (2019.4.31f1, 2020.3.19f1, 2021.1.23f1, 2021.2.0b14, 2022.1.0a11)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment