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[IL2CPP][Mobile] Not all MethodInfo.Invoke functions are called when And...
Reproduction steps:1. Open the attached user's project "ReflectionBug.zip"2. Build and run on a device3. Open the application and pr... Read more
Multiple missing script exceptions when calling 'Addressables.LoadResour...
Reproduction steps:1. Open the user's attached project2. Open the 'BugTest' Scene3. Enter the Play mode Expected result: No exceptio... Read more
NullReferenceException when exiting PlayMode in test
How to reproduce:1. Open attached Unity project2. Open Test Runner window3. Select PlayMode tests4. Run tests5. Observe console Expe... Read more
The Height of the label isn't the same size as content of the Label when...
How to reproduce:1. Open the attached project "LabelAutoSize.zip"2. Open Assets > TestUXML.uxml3. Observe "#m_label1" label Expec... Read more
Newly created Scene is completely empty
How to reproduce:1. Create a new project2. In the Project window Right-click > Create > Scene3. Open the newly created Scene a... Read more
Texture property error spam when selecting a GameObject with 'ProblemMat...
How to reproduce:1. Open the user attached project2. Open ProblemScene.unity3. In Hierarchy select the Sphere GameObject Expected re... Read more
[HDRP] When Volume is a child object, gizmos are lost
1) Open any HDRP project2) Add box volume (notice green gizmo is visible)3) Add new empty gameobject4) Make the Box Volume the child... Read more
Playables API's Root Motion inconsistent with Root Motion from Animator ...
How to reproduce:1. Open the attached project from "Inconsistent Root Motion.zip"2. Open Scene "SampleScene" and enter Play Mode3. I... Read more
UnityEngine.Application.identifier returns an empty string when called i...
How to reproduce:1. Open the attached project "identifier.zip"2. Open File>Build Settings...3. Switch Platform to Universal Windo... Read more
Shaded Wireframe is constantly visually changing when zooming in and or ...
How to reproduce:1. Open the user attached "SplinesProject.zip" project2. Enter the "New Scene 1" Scene (Assets/Scenes)3. Zoom in an... Read more
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