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In Progress

Fixed in 2021.3.10f1, 2022.1.0b16

Fix In Review for 2020.3.40f1



Found in



Issue ID




Artifacts after baking GI with certain lighting settings and denoising enabled



Steps to repro:
1. Download the ArchViz Pro vol.6 project (link attached in the comments) and sync to revision `8546d9d7f07d` of the 'DenoisingBug' branch;
2. Open 'AVP6_Desktop' scene;
3. In the Preferences window (Edit>Preferences>GICache tab) click "Clean Cache" button;
4. In the Lighting window (Window>Rendering>Lighting) press the arrow button near the Generate Lighting button and select "Clear Baked Data";
5. In the Lighting window press Generate Lighting button;
6. Observe the Game View window after the baking is completed.

Expected result:
The scene with baked lighting is rendered smoothly without artifacts.

Actual result:
There are artifacts on the baked geometry's surface. See attached .gif video.
Regression introduced in Version 2020.1.

- Reproducible in Version 2021.2.0a17, 2021.1.8f1, 2020.3.9f1, 2020.2.7f1-dots, 2020.1.9f1;
- Reproduces unstably (sometimes) in Version 2020.1.8f1;
- Not reproducible in 2020.1.7f1, 2019.4.27f1;
- Reproducible on Windows (NVIDIA GeForce RTX 2080Ti GPU);
- Reproducible only when baking with GPU Lightmapper; not reproducible when baking with CPU Lightmapper;
- Reproducible when baking GI with Optix or OpenImage denoiser enabled; not reproducible when baking GI with RadeonPro denoiser enabled;
- Not reproducible when denoising is disabled;
- Increasing direct samples to 512 and rebaking GI fixes the issue;
- Artifacts are visible in both Shaded and Baked Lightmap debug Editor visualization modes.

  1. Resolution Note (fix version 2022.1.0b16):

    Fix verified in Version: 2022.1.0a8
    Revision: trunk a6d7f27874c0
    Built: Sat, 04 Sep 2021 19:12:24 GMT

    Tested on Windows.

  2. Resolution Note (fix version 2021.3.10f1):

    Fixed in: 2021.3.10f1

Comments (1)

  1. fonzvermund

    May 31, 2022 12:17

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