Search Issue Tracker
Fixed
Fixed in 2020.3.38f1
Votes
0
Found in
2020.3.34f1
Issue ID
UUM-2198
Regression
No
[Backport] Fwidth behavior is inconsistent between DX11/DX12 and OpenGL/Vulkan
How to reproduce:
1. Open the user attached project
2. Open the SampleScene
3. Observe the Sphere in the Game view. Notice that the applied texture does not have a seam
4. Switch the Graphics API to OpenGLCore or Vulkan
5. Observe the Sphere in the Game view again
Expected result: The applied texture does not have a seam
Actual result: The applied texture has a seam
Reproducible with: 2018.4.33f1, 2019.4.24f1, 2020.3.4f1, 2021.1.3f1, 2021.2.0a13
Notes:
1. The seam does not occur when D3D11 or D3D12 APIs are used
2. The issue occurs in Editor and in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
- Lighting data is carried over from one Scene to another when changing Scenes in the Play Mode
- The <sprite> tag inserted image from a Sprite Asset into the UI Builder Button disappears when the Inlined Style Text Shadow Horizontal or Vertical Offset is set to be more than 0 px
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
Add comment