Search Issue Tracker
Fixed
Fixed in 2021.3.X, 2021.3.15f1
Votes
0
Found in
2021.3.3f1
Issue ID
UUM-2192
Regression
No
[Backport] TextureSheetAnimation loops through all frames when Cycles is set to 2 or more and FrameOverTime upper frame limit is
How to reproduce:
1. Create a new project
2. Import "BulletShell.unitypackage" package
3. Drag "BulletShell" (Assets/Particles/Bullet) into the scene
4. Click the Play button for the particles
Expected result: Animation loops times without invisible frames
Actual result: Animation loops with invisible frames (ignoring the Frame over Time upper limit)
Reproducible with - 2018.4.35f1, 2019.4.28f1, 2020.3.11f1, 2021.1.11f1, 2021.2.0a20
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2021.3):
Fixed in 2021.3.15f1