Search Issue Tracker
Fixed
Fixed in 2020.3.45f1
Votes
0
Found in
2022.2.0a13
Issue ID
UUM-2199
Regression
No
[Backport] Component.GetComponentInParent doesn't have an overload for getting components of inactive objects
How to reproduce:
1. Open the attached '1331778.zip' project
2. Observe the Console
Expected result: No visible errors present
Actual result: The 'No overload for method 'GetComponentInParent'' is shown in the Console
Reproducible with: 2018.4.34f1, 2019.4.25f1, 2020.2.7f1, 2020.3.5f1, 2021.1.5f1, 2021.2.0a15
Notes:
- GetComponentInChildren, GetComponentsInChildren and GetComponentsInParent have an overload with the includeInactive bool
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “ValidateSchema Error2” error is thrown in the Player when using IL2CPP Scripting Backend
- Symbolic links disappear when a .xcframework file is added through the Unity Editor
- Errors regarding importing occur upon opening a project when the "Library" folder is deleted
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
Add comment