Search Issue Tracker
Won't Fix
Won't Fix in 2022.2.X
Votes
2
Found in
2022.2.0a13
Issue ID
UUM-1201
Regression
No
[MacOS] Running windowed Player when mouse cursor is over the window, main dispatch queue updates become intermittent
How to reproduce:
1. Open the user's attached project "TimerTest.zip"
2. In the Build Settings window press "Add Open Scenes"
3. Build and Run
4. Move the mouse cursor inside the Player window
Expected result: "Time" and "Timer fired" are counted continuously
Actual result: "Time" and "Timer fired" are paused and when the mouse cursor leaves the Player window the count is desynchronized
Reproducible with: 2019.4.39f1, 2020.3.34f1, 2021.3.2f1, 2022.1.1f1, 2022.2.0a13
Reproduced on: macOS (Intel) Monterey 12.3.1
Notes:
- Plugin used in project is "AVPro Video" which makes extensive use of the main dispatch queue to coordinate playback with Unity
- 2019.4.39f1, 2021.3.2f1, 2022.1.1f1, 2022.2.0a13 count is unsynced when the mouse is moving rapidly and paused when the mouse button is pressed down when inside Player window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Based on the team priorities we will not be able to investigate this in the foreseeable future.
Resolution Note (2022.2.X):
Based on the team priorities we will not be able to investigate this in the foreseeable future.