Search Issue Tracker

0
votes
Duplicate

Pass.CompileVariant fails to compile a variant if the shader is not supp...

Shader System

-

Feb 17, 2022

-

Version/s: 2020.3, 2022.2

STR: 1. Make a new project from the 3D template. 2. Put the attached shader and C# script in the Assets folder. 3. Use the menu "Rep... Read more

0
votes
By Design

Suppressed warning is logged to the Console when using Roslyn Diagnostic...

Scripting

-

Feb 16, 2022

-

Version/s: 2020.3, 2021.2, 2021.2.10f1, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached project 2. At the top of the Editor, go to Compilation -> Run 3. Observe the Console ... Read more

0
votes
Postponed

Mixing Input Test Fixture with tests not using fixture causes static sta...

Package: Input System

-

Feb 18, 2022

-

Version/s:

Needs additional work, can be triggered by using user supplied sample and adding a touch-screen via Input debugger or using a HW tou... Read more

0
votes
Fixed

[DirectX11] [URP] Incorrect render result in Play Mode when Graphics API...

DirectX11

-

Jan 27, 2022

-

Version/s: 2019.4, 2020.3, 2020.3.25f1, 2021.2, 2022.1, 2022.2

Reproduction steps: 1. Open the attached project "ConstantBufferUpdateIssue.zip" 2. Go to Player Settings and set the Graphics API t... Read more

0
votes
Fixed

No error if setting a property with the same name but different types

Shader System

-

Feb 18, 2022

-

Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

STR: 1. Create a new project using the 3D template 2. Copy the attached script to the Assets folder 3. Assign this script to the mai... Read more

0
votes
Won't Fix

“Invalid path in AssetBundleProvider:." is thrown when loading an update...

Package: Build Pipeline - Addressables

-

Jan 27, 2022

-

Version/s: 1.19.17

How to reproduce: 1. Open the user's attached "2077Demo.zip" project 2. Set the webserver address on line 131 in the "Launch.cs" sc... Read more

0
votes
Fixed

[Addressables] Content update fails when assets are at the root director...

Package: Build Pipeline - Addressables

-

May 31, 2021

-

Version/s: 1.16.19

How to reproduce: 1. Open the user's attached project and Entry scene 2. Select Window/AssetManagement/Addressables/Groups and Build... Read more

0
votes
Won't Fix

Stack overflow exceptions is thrown when using System.IO.MonoIO.Seek & A...

Package: Build Pipeline - Addressables

-

Jul 30, 2021

-

Version/s: 1.16.19

Steps to reproduce: 1. Open user's attached project "OverflowSmallRepro.zip" 2. Build the addressable groups 3. Open the scene Scen... Read more

0
votes
Fixed

"cannot convert from 'Unity.Barracuda.BarracudaArray' to 'float[]'" usin...

Package: Barracuda

-

Sep 02, 2021

-

Version/s: 2.2.0

Reproduction steps: # Download and open the Ml-agents project: [https://github.com/Unity-Technologies/ml-agents] # Update Barracud... Read more

0
votes
Won't Fix

[Test Runner] Consecutive tests results in play mode do not have fresh c...

Package: DS - Unity Test Framework

-

Nov 09, 2021

-

Version/s: 1.1.30

Reproduction steps: 1. Open Attached project "Tests" 2. Open PlayMode in Test Runner (Window -> General -> Test Runner -> PlayMode) ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.