Search Issue Tracker
Won't Fix
Won't Fix in 2022.2.X
Votes
2
Found in
2020.3.34f1
2021.3.5f1
2022.1.7f1
2022.2.0a13
Issue ID
UUM-2318
Regression
No
Undo does not set assets dirty when using ISerializationCallbackReceiver
How to reproduce:
1. Open user-submitted project (undo bug.zip)
2. Right-click the Project window and select Create > My Asset
3. Open this asset via a Text Editor, note that myList is empty
4. In the Editor, select the asset and click 'Add Entry with Undo' or 'Add Entry with Complete Undo'
5. Select File > Save Project
6. Open the Asset in the Text Editor again
Expected result: myList has been updated
Actual result: myList is still empty; restarting the Editor would cause the loss of this data
Reproducible with: 2017.4.40f1, 2018.4.22f1, 2019.3.11f1, 2020.1.0b8, 2020.2.0a8
Notes:
Using the 'Add Entry with Undo and SetDirty' option dirties the Asset correctly and saves changes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Low impact issue with very few users impacted
Resolution Note (2022.2.X):
Low impact issue with very few users impacted