Search Issue Tracker
Won't Fix
Unknown (hidden) 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X
Votes
2
Found in
2020.3.34f1
2021.3.5f1
2022.1.7f1
2022.2.0a13
Issue ID
UUM-2318
Regression
No
Undo does not set assets dirty when using ISerializationCallbackReceiver
How to reproduce:
1. Open user-submitted project (undo bug.zip)
2. Right-click the Project window and select Create > My Asset
3. Open this asset via a Text Editor, note that myList is empty
4. In the Editor, select the asset and click 'Add Entry with Undo' or 'Add Entry with Complete Undo'
5. Select File > Save Project
6. Open the Asset in the Text Editor again
Expected result: myList has been updated
Actual result: myList is still empty; restarting the Editor would cause the loss of this data
Reproducible with: 2017.4.40f1, 2018.4.22f1, 2019.3.11f1, 2020.1.0b8, 2020.2.0a8
Notes:
Using the 'Add Entry with Undo and SetDirty' option dirties the Asset correctly and saves changes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Resolution Note:
Low impact issue with very few users impacted