Search Issue Tracker
Fixed in 2020.3.40f1
Fixed in 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X, 2023.1.0a10
Votes
7
Found in
2020.3.31f1
2021.3.4f1
2022.1.3f1
2022.2.0a15
2023.1.0a1
Issue ID
UUM-3959
Regression
Yes
[Input System] [Windows] Mouse buttons do not get switched when the primary mouse button is changed
Reproduction steps:
1. Open the attached project "MouseButtonSwapBug.zip" and load Scene "SampleScene"
2. Switch the primary button in Windows Settings (Settings -> Devices -> Mouse)
3. Enter Play Mode
4. Observe the Console while clicking the mouse buttons in the Game View
Expected result: Switching the primary button switches the buttons detected by Mouse.current
Actual result: The mouse buttons are not switched
Reproducible with: 2020.3.31f1, 2020.3.35f1, 2021.3.4f1, 2022.1.3f1, 2022.2.0a15
Not reproducible with: 2019.4.39f1, 2020.3.30f1
Reproduced on: Windows 10
Did not reproduce on: macOS 12.3 (Intel)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scaled Backgrounds List and dropdown text are enabled while Scaled Backgrounds field is disabled in IMGUI Debugger window
- Editor crashes when large value is entered in Scaled Backgrounds field of IMGUI Debugger window
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
Add comment