Search Issue Tracker
Fixed
Fixed in 2022.1.1f1
Votes
0
Found in
2022.1.1f1
Issue ID
UUM-2239
Regression
No
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when entering Play Mode with DX12
How to reproduce:
1. Open the attached project from "PathTracingDemo-hack-week-2021.zip"
2. If it doesn't immediately crash, Enter Play Mode
Reproducible with: 2022.1.0a1
Not reproducible with: 2021.2.0b3, 2021.1.14f1, 2020.3.14f1, 2019.4.29f1, 2018.4.36f1
First lines of stack trace:
0x00007FF6442B996C (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FF6442B8D4E (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FF6442B8FC0 (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FF64582D2BB (Unity) GfxDeviceWorker::RunCommand
0x00007FF6442E30E0 (Unity) GfxDeviceD3D12Base::SetRayTracingShaderResources
0x00007FF64582C03C (Unity) GfxDeviceWorker::RunCommand
0x00007FF64582F9DD (Unity) GfxDeviceWorker::RunExt
D3D12Fence::Wait
GfxDeviceD3D12::FinishRendering
GfxDeviceWorker::RunCommand
GfxDeviceWorker::RunExt
Notes:
1. Crash can occur on project start-up
2. Crash can occur on Editor window resize
3. Crash can occur on entering Play Mode
4. Does not reproduce with DX11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux][Test Framework] Test Runner prevents interaction with the pause button when "Debug.Break" is used in a test
- A vertical graphical artifact appears on Android Player when clearing Z & Stencil Buffer and running with OpenGLES3 Graphics API
- Player crashes when built with IL2CPP Scripting backend
- TextMeshPro package throws multiple Shader errors when importing TMP Essential Resources
- Package Manager search text field has no validation and leads to Editor freezes
Add comment