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Won't Fix

Votes

3

Found in [Package]

1.20.0

Issue ID

ADDR-3248

Regression

No

Addressables Collision Meshes won't be Prebaked and won't work when running build if Read/Write setting is set to False

Package: Scriptable Build Pipeline

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How to reproduce:
1. Open the user attached "MeshColliderAddressableTest.zip" project
2. Open the "Boot" Scene
3. Enter Play Mode and notice the Collisions working
4. Build and Run the project (File -> Build and Run)

Expected result: Collisions are working
Actual result: Collisions are not working

Reproducible with: 1.1.5 (2019.4.39f1), 1.18.19 (2020.3.35f1), 1.19.19 (2021.3.4f1), 1.20.0 (2022.1.2f1, 2022.2.0a15)

Reproduced on: macOS Monterey 12.0.1 (Intel)

  1. Resolution Note:

    There's not an existing flag to force a mesh to be read/write in that existing code. Due to the complexity and risk of the feature request, we're unable to address this right now

Comments (1)

  1. MorganYT

    Nov 20, 2022 22:12

    me too

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