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Canvases nested within each other that are using Override Sorting sorts ...
1. Download and open user's attached project 'CanvasTest.zip'2. Open the Scene called "Loading"3. Find Black50% Image and set its al... Read more
[OpenGLES][Android] Camera clear flag as Depth only shows black backgrou...
Steps to reproduce:1. Open attached project2. Build & Run to an Android device3. Press enable background and observe the black b... Read more
[iOS][IL2CPP] DescriptorValidationException is thrown when using the C# ...
To reproduce: 1. Download attached project “2018.3.0b10.zip" and open in Unity2. Open “SampleScene” scene3. Enter Play mode and obse... Read more
[LWRP] Lightmaps of dynamically instantiated prefabs are broken in Player
Steps to reproduce:1. Open the attached project2. Open SampleScene3. Enter Play mode and take note how the baked scene looks (PlayMo... Read more
[Android] Build crashes on device with '.NET 4.x Equivalent' Scripting v...
Build crashes on a device with '.NET 4.x Equivalent' Scripting runtime version when Stripping level set to low / medium / high. Step... Read more
[Noodles] Deleting a block preserves the connected noodle
Repro steps:1. Attach any node to a block2. Delete the block3. Observe how the node's noodle is still shown (video attached). Expect... Read more
[Improved Prefab] Position and Rotation parameters of Transform componen...
Position and Rotation parameters of Transform component appear in boldface after creating a prefab of the game object. Steps to repr... Read more
[Vuforia] Game objects under Vuforia section are only created once
Steps To Reproduce: 1. Create a Project2. Hierarchy > Create > Vuforia > AR Camera. *((Popups for importing/updating Vufori... Read more
[Vuforia] Build fails with Build and Run if vuforia packages are present...
Steps To Reproduce: 1. Create a Project2. File > Build Settings > Player Settings3. Player Settings > XR > Check Vuforia... Read more
[UI] Viewport display only perspective view instead of default after swi...
[UI] Viewport display only perspective view instead of top, front and right after switching layout to 4 Split. Viewport display only... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used