Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1357657
Regression
No
[ShaderGraph] Sticky Note’s Title is always rendered in small font while editing, regardless of the set font size
How to reproduce:
1. Create a new URP/HDRP project
2. Create and open a new shader graph asset
3. Create a new Sticky Note via Right-Click context menu
4. Right-Click on the Sticky Note and set the Font size to Huge
5.Double click on the Sticky Note's Title to edit it and observe the Font size
Expected results: While editing the font size remains the same as set in the 4th step
Actual results: The font size switches to small while editing
Reproducible with: 2019.4.29f1(7.7.1), 2020.3.16f1(10.6.0), 2021.1.16f1(11.0.0), 2021.2.0b7(12.0.0), 2022.1.0a5(12.0.0)
Notes:
1. Tested on Windows10 and macOS 11.4
2. This only happens with the Title, the note itself is rendered in the correct font size
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released
Resolution Note (fix version 12.0.0):
Fixed in Unity 2022.1.0a13 and ShaderGraph 12.0.0. Title text size should stay consistent when editing now