Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1357657
Regression
No
[ShaderGraph] Sticky Note’s Title is always rendered in small font while editing, regardless of the set font size
How to reproduce:
1. Create a new URP/HDRP project
2. Create and open a new shader graph asset
3. Create a new Sticky Note via Right-Click context menu
4. Right-Click on the Sticky Note and set the Font size to Huge
5.Double click on the Sticky Note's Title to edit it and observe the Font size
Expected results: While editing the font size remains the same as set in the 4th step
Actual results: The font size switches to small while editing
Reproducible with: 2019.4.29f1(7.7.1), 2020.3.16f1(10.6.0), 2021.1.16f1(11.0.0), 2021.2.0b7(12.0.0), 2022.1.0a5(12.0.0)
Notes:
1. Tested on Windows10 and macOS 11.4
2. This only happens with the Title, the note itself is rendered in the correct font size
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Help button leads to a missing documentation page when clicked on a TMP_Font Asset in the Inspector
- Background Image type reverts to Texture when changed and the VisualElement is reselected in UI Builder
- "Do not use ReadObjectThreaded on scene objects!" repeatedly printed to the Editor log when attempting to open a specific project
- “Multiple instances of EditorPlayModeGuard detected. There should only be one instance.” error is thrown when deleting a default Play Mode Scenario and selecting another one as the default
- Errors are thrown when an empty texture is selected in Object Picker on DX12
Resolution Note (fix version 12.0.0):
Fixed in Unity 2022.1.0a13 and ShaderGraph 12.0.0. Title text size should stay consistent when editing now