Search Issue Tracker
By Design
Votes
0
Found in [Package]
14.0.2
Issue ID
1383770
Regression
No
Object space vertex positions are changing when a SkinnedMeshRenderer is scaled
Reproduction steps:
1. Open the attached user's project
2. Open scene 'Scenes/Test'
3. Observe the scene
Expected result: Both MeshRenderers and SkinnedMeshRenderers are the same brightness regardless of scale
Actual result: SkinnedMeshRenderers brightness changes, indicating that their object space vertex positions are changed
Reproducible with: 10.8.1 (2020.3.32f1), 12.1.6 (2021.2.17f1), 14.0.2 (2022.2.0a9)
Couldn't test with: 7.7.1 (2019.4.37f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
Resolution Note:
The risk to fix it is too large at the moment and other users may be relying on this behavior.