Search Issue Tracker
Fixed in 2020.2.X
Votes
1
Found in
2019.4
2019.4.32f1
Issue ID
1411471
Regression
No
Inspector window doesn't show currently selected GameObject in the Scene after cancelling the Selection Box of multiple objects
How to reproduce:
1. Create a new project
2. Add into the scene 2 Cube GameObjects
3. Select all of the GameObjects in the Scene View using the Selection Box
4. Repeat Step 3. But press Escape before releasing the Mouse Button
5. Select any GameObject in the Hierarchy
Expected result: The Inspector shows the GameObject and its Components
Actual result: The Inspector shows the previously selected GameObjects
Reproducible with: 2019.4.37f1, 2020.2.0a21
Not reproducible with: 2020.2.0b1, 2020.3.32f1, 2021.2.17f1, 2022.1.0b13, 2022.2.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0b1