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[LWRP]Second camera with 'don't clear' mode breaks if it's viewport is c...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Change any Viewport Rec variable for object "Camera"... Read more
Deleting a GameObject hidden via hierarchy won't update visibility windo...
Steps to reproduce: 1. Create a GameObject (e.g. Cube)2. Press the little eye icon in the "Hierarchy"-window to hide it.3. Delete th... Read more
[Android][Vulkan] Terrain with Draw Instanced enabled is not rendered on...
How to reproduce:1. Open attached "TerrainNotRendered" project2. Build&Run "SampleScene" to Android3. Launch application Expecte... Read more
[Improved Prefabs] Errors occurs on selecting "No Overrides" when an ove...
Null reference exception occurs on selecting "No Overrides" option in override window after an override has been applied through ove... Read more
D3D12: device is lost and editor crashes, when a 3D or Array RenderTextu...
Steps to reproduce:1. Download and open the attached project2. Make sure D3D12 is set as the graphics API3. Open Scene "Sample Scene... Read more
[Terrain] Brush is always rendering and painting as square
The brush is always rendering and generating heightmaps, textures, and details in square shape Steps to Repro:1. Create a new or ope... Read more
[Improved Prefabs] ArgumentException raises when user tries to use "Open...
Steps:1. Add GameObject to the Hierarchy2. Add 3D model with children to that GameObject3. Make a prefab asset out of it4. Expand 3D... Read more
Specific fbx model when imported in unity does not support the import co...
How to reproduce:1. Open attached project (Project1.zip)2. Add AniTest100 Model to the Scene Actual results: Models and Animations a... Read more
[Mac] Particle missing texture reference because of a compilation error ...
When opening the attached project, created in Windows 10, on other platforms (macOS, Linux) textures on some prefabs unlink. Steps t... Read more
[IL2CPP] NotSupportedException is thrown when using System.Type.GetCusto...
Repro steps:1. Open user attached project2. Make sure “Development Build” is checked3. Build and Run4. Play5. Check the player log A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value