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[Shadergraph] Subgraphs marked as invalid don't cause graphs containing ...
Doesn't reproduce in SRP 11.0.0 (Version: 2021.1.8f1.2516) and belowReproduces in SRP 12.0.0 (Version: 2021.2.0b3.3078.7) Repro step... Read more
Preferred Height of a TMP Text is sometimes incorrect
Reproduction steps:1. Open the "Tooltip.zip" project attached by the user2. Enter Play Mode3. Hover over the left button4. Hover ove... Read more
[2D] Sprite Editors 'Pivot Unit Mode' option resets to its default of 'N...
How to reproduce:1. Open the attached project "SpriteEditorBug.zip"2. In the Assets folder, locate the Square sprite3. Select the sp... Read more
ScrollRect layout recalculation causes unnecessary allocation
Reproduction steps:1. Open user attached Project2. Open the Profiler3. Enter Play mode4. Move the ScrollRect5. Profile the frame it ... Read more
Assembly Definition Scriptable Objects loses serialized values when asse...
Reproduction steps:1. Open the attached project ("ReproBugRename.zip")2. Open the "SampleScene" scene: Assets > Scenes3. Enter th... Read more
PlayableExtensions.SetLeadTime is not marked as obsolete
How to reproduce:1. Open the attached '1347987.zip' project2. Open the 'NewBehaviourScript.cs'3. Observe the Console Expected result... Read more
[HDRP][DXR] Path Tracing renders distant Volumetric Fog pure black if Ma...
How to reproduce:1. Open the attached project named "U - BUGREPORT.zip"2. Open the "Bugreport scene"3. Enter Play mode and observe t... Read more
Higher memory usage when hiding Player window using ShowWindow
How to reproduce:1. Open the attached project "memory-leak-test.zip"2. Build And Run3. Press the space bar Expected result: Memory u... Read more
[Android] Display.systemWidth/Height value isn't updated when the phone ...
Reproduction steps:1. Open the attached user's project "SystemResFoldable.zip"2. Build the project on the device unfolded, notice th... Read more
Sprite.texture is null when it's loaded from SpriteAtlas in an AssetBund...
How to reproduce:1. Open the user's attached project2. Open the Test Scene3. In the top bar select MenuTest > PREPARE TO PLAY4. O... Read more
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