Search Issue Tracker
Fixed in 1.19.5
Votes
0
Found in [Package]
2021.2
2021.2.2f1
2022.1
Issue ID
1380756
Regression
No
Material's transparency is ignored when loaded from AssetBundle with Addressable Assets System and LoadSceneAsync
Reproduction steps:
1. Open the attached 'HDRPAddressableMaterial' project
2. Go to 'Window -> Asset Management -> Addressables -> Groups', then 'Build -> New Build -> Default Build Script'
3. Open the 'SampleScene'
4. Enter the Play mode and observe the color of the Cube
5. Exit the Play mode, go to the 'Window -> Asset Management -> Addressables -> Groups', then 'Play Mode Script -> Use Existing Build'
6. Enter the Play mode, observe the color of the Cube
Expected result: the Cube is transparent as when building as Default Build Script
Actual result: the Cube is not transparent
Reproducible with: 2021.2.7f1, 2022.1.0b2
Could not test with: 2019.4.34f1, 2020.3.25f1 (package dependencies errors)
Note: Build and Run as x64 shows the same result as described in the Actual result
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Resolution Note (fix version 1.19.5):
Fixed in 1.19.5