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Fixed in 2022.2.X

Planned for 2021.3.X, 2022.1.X

Votes

0

Found in

2021.2

2022.1

2022.1.0b2

Issue ID

1389594

Regression

No

Crash when moving a folder with Prefabs to another folder which contains a folder with the same name

Project Browser

-

Fatal Error crash when moving a folder with Prefabs to another folder which contains a folder with the same name as a folder with Prefabs
1. Open the attached project "FolderCrash.zip"
2. In the Project window, move "TestFolder" (Assets > ParentFolder > TestFolder) to the Assets folder

Expected result: Folder moves to Assets folder
Actual result: Editor crashes with a Fatal Error

Reproducible with: 2021.2.7f1, 2022.1.0b2
Could not test with: 2019.4.34f1, 2020.3.25f1 (can’t move folders in the Project window)

Notes:
- Editor sometimes crashed without the Fatal Error
- Reproducible with macOS
- Issue was reported on Windows 11

Stack trace:
0x00007ff700ac9c1f (Unity) core::StringStorageDefault<char>::replace
0x00007ff701be4a36 (Unity) UpdateChangedPathsAndGUIDs
0x00007ff701bcb3be (Unity) AppendPathToNewPaths
0x00007ff701bcb2de (Unity) AppendPathToNewPaths
0x00007ff701bcb2de (Unity) AppendPathToNewPaths
0x00007ff701bcb2de (Unity) AppendPathToNewPaths
0x00007ff701bcb2de (Unity) AppendPathToNewPaths
0x00007ff701bd8d47 (Unity) HandleProjectWindowFileDrag
0x00007ff701bde606 (Unity) ProjectWindowDrag
0x00007ff701c1b517 (Unity) InternalEditorUtilityBindings::ProjectWindowDrag
0x00007ff700761aa7 (Unity) InternalEditorUtility_CUSTOM_ProjectWindowDrag
0x000001c970628695 (Mono JIT Code) (wrapper managed-to-native) UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag (UnityEditor.HierarchyProperty,bool)
0x000001c970628123 (Mono JIT Code) UnityEditor.DragAndDrop:DefaultProjectBrowserDropHandlerImpl (int,string,bool)
0x000001c9706283db (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_DragAndDropVisualMode_int_object_byte (object,intptr,intptr,intptr)
0x00007ff82489e274 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007ff8247de864 (mono-2.0-bdwgc) [object.c:3064] do_runtime_invoke
0x00007ff8247e58af (mono-2.0-bdwgc) [object.c:5771] mono_runtime_try_invoke_array
0x00007ff82471ce50 (mono-2.0-bdwgc) [icall.c:4017] ves_icall_InternalInvoke
0x00007ff824741641 (mono-2.0-bdwgc) [icall-def.h:687] ves_icall_InternalInvoke_raw
0x000001c8c023b9d0 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo:InternalInvoke (System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
0x000001c8c023b1ab (Mono JIT Code) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
0x000001c8c023b06e (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])

  1. Response avatar

    Resolution Note (fix version 2022.2):

    This issue has been resolved. The Editor no longer crashes when moving a folder with Prefabs to a target that contains another folder with the same name in the Project Browser.
    Fixed in 2022.2.0a13

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