Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.3
2020.3.8f1c1
2021.1
2021.2
Issue ID
1345203
Regression
No
Animation is not mirrored when toggling the 'Mirror animation' option in Blend Tree
How to reproduce:
1. Open the attached project
2. Open the 'TestController.controller' in the Animator (by double-clicking on the Asset)
3. Open the Blend Tree
4. Mirror the individual Animation Clips
5. Observe the behavior
6. Mirror the animation in the Blend Tree itself
7. Observe the behavior again
Expected result: Animation is mirrored
Actual result: Animation is not mirrored
Reproducible with: 2019.4.28f1, 2020.3.13f1, 2021.1.13f1, 2021.2.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AudioManager.Update takes up significantly more CPU time when a big number of Audio Sources are stopped at one time
- [Linux] Editor doesn't build a project when "Install into source code 'build' folder" is enabled after switching projects
- UI Builder lacks visual feedback on reordering elements when Unity Editor is set to Light Theme
- Crash on core::StringStorageDefault<char>::assign when opening a project
- [WebGL] Video Player updates to a previously sought frame when seeking a paused video
Resolution Note:
This is expected behavior. When a clip is mirrored in a blend tree, the clip is also offset to ensure that the footcycle is the same, so that the clip can be properly blended with other clips. In the case of the clip Base_Run01, the clip is symmetrical except for the footcycle, so the mirroring operation seems to not have any effect. To see the effect, try using a clip of a character running and turning at the same time, you will see the turning direction be mirrored, but the footcycle will be the same.
The documentation will soon be updated to clarify this behavior.