Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2021.2.0a1
2021.2.0b1
Issue ID
1345634
Regression
Yes
Global search and editor search preferences don't sync
Reproduction steps:
1. Create a new project
2. Open the Global Search window
3. Open Search Preferences (Edit > Preferences... > Search)
4. Disable any enabled Provider Setting in Preferences
5. Open context menu in Search window, notice that the same provider is still enabled
Expected result: Search Preferences are synced in both the context menu and Editor Preferences.
Actual result: Search Preferences and Editor Preferences are not synced
Reproducible with: 2021.2.0a1, 2021.2.0b2
Not reproducible with: 2021.1.13f1
Couldn't test: 2018.4.33f1, 2019.4.28f1, 2020.3.13f1 (Global Search was added in 2021.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a7
The current behavior is the expected one:
- When disabling a provider from the preference, we expect the currently opened Search window to have those provider be disabled.
- When ENABLING a provider from the preference, we DO NOT update the provider in the various search window. There are multiple ways to open the search window with only a subset number of providers enabled (to have a more focused search) and we do not want to mess with these configs.