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Votes

0

Found in

2018.4

2019.4

2020.1.17f1

2020.3

2021.1

2021.2

Issue ID

1330312

Regression

No

When loading multiple Scenes asynchronously with allowSceneActivation set to false, one of the Scene won't load

Scene Management

-

Steps to reproduce:
1. Download and open "ASyncSceneTest.zip"
2. Open Assets/Scene/SampleScene.unity
3. Click on the "SceneLoader" GameObject
4. Notice that in the "SceneLoader" Script, GameObject "GO" references "Scene1.unity" and "GO 1" references "Scene2.unity"
5. Enter Play Mode

Expected result: All the Scenes referenced in the "SceneLoader" GameObject are in "is loading" status
Actual result: "Scene2.unity" in the "SceneLoader" GameObject is not in "is loading" status

Reproducible with: 2018.4.36f1, 2019.4.29f1, 2020.3.13f1 , 2021.1.13f1, 2021.2.0b2

  1. Response avatar

    Resolution Note:

    Based on the provided project, the behavior seems consistent with the documented behavior. The allowSceneActivation flag does indeed block additional scenes from being loaded like the documentation ( https://docs.unity3d.com/ScriptReference/AsyncOperation-allowSceneActivation.html ) . We have noted your wishes for new scene loading features and we will take a look at it when possible.

Comments (1)

  1. 495e55a1ab7af58b9c2dbec7b81135f1?d=mm

    Peter77

    Jul 06, 2021 04:17

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