Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2019.4
2020.1.17f1
2020.3
2021.1
2021.2
Issue ID
1330312
Regression
No
When loading multiple Scenes asynchronously with allowSceneActivation set to false, one of the Scene won't load
Steps to reproduce:
1. Download and open "ASyncSceneTest.zip"
2. Open Assets/Scene/SampleScene.unity
3. Click on the "SceneLoader" GameObject
4. Notice that in the "SceneLoader" Script, GameObject "GO" references "Scene1.unity" and "GO 1" references "Scene2.unity"
5. Enter Play Mode
Expected result: All the Scenes referenced in the "SceneLoader" GameObject are in "is loading" status
Actual result: "Scene2.unity" in the "SceneLoader" GameObject is not in "is loading" status
Reproducible with: 2018.4.36f1, 2019.4.29f1, 2020.3.13f1 , 2021.1.13f1, 2021.2.0b2
-
Peter77
Jul 06, 2021 04:17
Related forum thread:
https://forum.unity.com/threads/about-scene-loading.1130026/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Resolution Note:
Based on the provided project, the behavior seems consistent with the documented behavior. The allowSceneActivation flag does indeed block additional scenes from being loaded like the documentation ( https://docs.unity3d.com/ScriptReference/AsyncOperation-allowSceneActivation.html ) . We have noted your wishes for new scene loading features and we will take a look at it when possible.