Search Issue Tracker
Fixed
Votes
0
Found in [Package]
10.5.0
Issue ID
1345704
Regression
No
URP has a GC.Alloc every frame
Reproduction steps:
1. Open attached project "srpbug.zip" and scene "BugScene"
2. Enter Play Mode
3. In Profiler window, observe GC.Alloc in each frame
Expected result: No GC.Alloc
Actual result: 88B of GC.Alloc in each frame
Reproducible with: 10.5.0 (2020.3.14f1)
Not reproducible with: 10.2.2 (2021.1.0a1), 11.0.0 (2021.1.14f1), 12.0.0 (2021.2.0b2, 2022.1.0a1)
Could not test with: 2019.4.29f1 (compilation errors break project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed in 2021.1.0a1