Search Issue Tracker
Fixed
Votes
0
Found in [Package]
10.5.0
Issue ID
1345704
Regression
No
URP has a GC.Alloc every frame
Reproduction steps:
1. Open attached project "srpbug.zip" and scene "BugScene"
2. Enter Play Mode
3. In Profiler window, observe GC.Alloc in each frame
Expected result: No GC.Alloc
Actual result: 88B of GC.Alloc in each frame
Reproducible with: 10.5.0 (2020.3.14f1)
Not reproducible with: 10.2.2 (2021.1.0a1), 11.0.0 (2021.1.14f1), 12.0.0 (2021.2.0b2, 2022.1.0a1)
Could not test with: 2019.4.29f1 (compilation errors break project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Override move options in Inspector are not disabled when only one Override is added in URP Volume
- “NONE”/“ALL” text in Adaptive Probe Volumes Option Override is too light when Editor theme is set to Light
- Default Volume Profile property does not get reset when the property is selected and the reset button is pressed
- Saving Visual Effect Graph closes it in Visual Effect Graph window
- [Android] "Texture2D.ReadPixels" writes pixels into a texture incorrectly when used with OpenGLES3
Resolution Note:
Fixed in 2021.1.0a1