Search Issue Tracker




Found in

Issue ID




Framedebugger: compute shader ints showing up in Float section with wrong value

Graphics - Analysis Tools


Framedebugger compute shader int showing wrong value 7e-45 and appear in Float section. I believe bools are broken too.

Use Unity Editor 2022.1 a1 revision: 2526a59450d8 (hg revision).

Clone project: INedelcu/PathTracingDemo A path tracing demo using hardware accelerated ray tracing in Unity. ( using the branch called hack-week-2021.

Expected behaviour:
Int variables should show correct values and not be shown in the float section.

See attached screenshot where FIRST_PASS and coordOffset are wrong.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.