Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X
Votes
0
Found in
2019.4
2019.4.32f1
2020.3
2021.2
Issue ID
1383944
Regression
No
SpriteAtlas sprite texture won't load if SpritePacker is disabled
Reproduction steps:
1. Open the attached project
2. Enter the Play Mode
3. Press 'Load' button in the Game View window
Expected result: Texture information is visible in the Console window
Actual result: Only sprite name is visible in the Console window
Reproducible with: 2019.4.33f1, 2020.3.23f1, 2021.2.0b14
Not reproducible with: 2021.2.0b15, 2021.2.5f1, 2022.1.0b1
Note:
Enabling Sprite Packer in the Project settings fixes the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0b15
Resolution Note (fix version 2019.4):
Fixed in 2019.4.35f1