Search Issue Tracker
Fixed in 1.3.0
Votes
0
Found in [Package]
1.2.0
Issue ID
1377009
Regression
No
GetTimeoutCompletionPercentage() returns 1 after 0.1s when Hold Action was started even though it is not performed yet
How to reproduce:
1. Open the attached “InputBug.zip” project
2. Open the “SampleScene” Scene
3. Enter the Play Mode
4. Press and hold ’Space’
Expected result: After holding ’Space’ for 0.1s GetTimeoutCompletionPercentage() does not return 1 in the Console
Actual result: After holding ’Space’ for 0.1s GetTimeoutCompletionPercentage() returns 1 in the Console
Reproducible with: 1.1.1 (2019.4.33f1, 2020.3.21f1, 2021.2.5f1, 2022.1.0a16), 1.2.0 (2019.4.33f1, 2020.3.21f1, 2021.2.5f1, 2022.1.0a16)
Could not test: 1.0.2 ("namespace name 'IInputActionCollection2' could not be found" and "'SampleActions.IEnumerable.GetEnumerator()': containing type does not implement interface 'IEnumerable'" errors)
Notes:
- To see what value is returned after 0.1s, Coroutine is called with that delay
- The Hold Action is set to the duration of 3s
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
Resolution Note (fix version 1.3.0):
Fixed in Input System 1.3.0 (Available from 2019.4.0f1)