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Fixed in 1.3.0



Found in [Package]


Issue ID




GetTimeoutCompletionPercentage() returns 1 after 0.1s when Hold Action was started even though it is not performed yet

Package: Input System


How to reproduce:
1. Open the attached “” project
2. Open the “SampleScene” Scene
3. Enter the Play Mode
4. Press and hold ’Space’

Expected result: After holding ’Space’ for 0.1s GetTimeoutCompletionPercentage() does not return 1 in the Console
Actual result: After holding ’Space’ for 0.1s GetTimeoutCompletionPercentage() returns 1 in the Console

Reproducible with: 1.1.1 (2019.4.33f1, 2020.3.21f1, 2021.2.5f1, 2022.1.0a16), 1.2.0 (2019.4.33f1, 2020.3.21f1, 2021.2.5f1, 2022.1.0a16)
Could not test: 1.0.2 ("namespace name 'IInputActionCollection2' could not be found" and "'SampleActions.IEnumerable.GetEnumerator()': containing type does not implement interface 'IEnumerable'" errors)

- To see what value is returned after 0.1s, Coroutine is called with that delay
- The Hold Action is set to the duration of 3s

  1. Resolution Note (fix version 1.3.0):

    Fixed in Input System 1.3.0 (Available from 2019.4.0f1)

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