Search Issue Tracker
Fixed in 1.3.0
Votes
0
Found in [Package]
1.2.0
Issue ID
1377009
Regression
No
GetTimeoutCompletionPercentage() returns 1 after 0.1s when Hold Action was started even though it is not performed yet
How to reproduce:
1. Open the attached “InputBug.zip” project
2. Open the “SampleScene” Scene
3. Enter the Play Mode
4. Press and hold ’Space’
Expected result: After holding ’Space’ for 0.1s GetTimeoutCompletionPercentage() does not return 1 in the Console
Actual result: After holding ’Space’ for 0.1s GetTimeoutCompletionPercentage() returns 1 in the Console
Reproducible with: 1.1.1 (2019.4.33f1, 2020.3.21f1, 2021.2.5f1, 2022.1.0a16), 1.2.0 (2019.4.33f1, 2020.3.21f1, 2021.2.5f1, 2022.1.0a16)
Could not test: 1.0.2 ("namespace name 'IInputActionCollection2' could not be found" and "'SampleActions.IEnumerable.GetEnumerator()': containing type does not implement interface 'IEnumerable'" errors)
Notes:
- To see what value is returned after 0.1s, Coroutine is called with that delay
- The Hold Action is set to the duration of 3s
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 1.3.0):
Fixed in Input System 1.3.0 (Available from 2019.4.0f1)