Search Issue Tracker
[WSA] Build and run issue on editor
Reproducible on new empty project using 4.6.0f1 - 5.0.0f1 versions; Press "Build and run" button when building WSA project with "Uni... Read more
iOS ARMv7 IL2CPP Crashes on Start
To reproduce: 1) Download and open project2) Make sure scripting backend is set to il2cpp and architecture is armv73) Build and run ... Read more
Baking a scene with a single large plane causes excessive memory usage
How to reproduce: 1. Open package memoryusage.unitypackage in a new project2. Open scene memoryusage.unity- There is a single plane ... Read more
Error when compiling a project that uses RabbitMQ as WebGL
To reproduce:1. Open attached project2. Make WebGL build3. Build fails Read more
Information about missing codec is not printed in the Console when impor...
Import the attached .avi file in Unity. Notice that the only error you get says that Unity could not read the file. But you have no ... Read more
TouchScreenKeyboardType doesn't work
TouchScreenKeyboardType doesn't work 1. What happened In 5.0b21-5.0f1 (those are what I've tested, not where it regresses to) TouchS... Read more
EditorApplication.currentScene returns an empty string on the opened sce...
To reproduce:1) Create new project2) Create a few scenes in it (for example, "A", "B", "C")3) Make Assets/Editor folder and add this... Read more
Rigidbody Freeze rotation and position in combination with FixedJoint yi...
How to reproduce:A: Run the "Scene01" scene in the attached example project and observe how cubes actB: The setup explained below Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping