Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2019.3
2019.3.9f1
2020.1
2020.2
Issue ID
1237465
Regression
No
Scripts are not automatically recompiled after changing the apiCompatibilityLevelPerPlatform in the ProjectSettings.asset
How to reproduce:
1. Open user-submitted project (new test ITuple.zip)
2. Open the Project Settings > Player window
3. Check that the Api Compatibility Level is set to .NET 4.x
4. Open the project's ProjectSettings.asset
5. Change the apiCompatibilityLevelPerPlatform value for Standalone from '3' to '6' and save
Expected result: the Api Compatibility level changes in the Editor, scripts are recompiled and an error is thrown
Actual result: Api Compatibility level changes in the Editor, scripts are not recompiled unless manually reimported/a build is started
Reproducible with: 2018.4.21f1, 2019.3.10f1, 2020.1.0b5, 2020.2.0a7
Could not test with: 2017.4.39f1(only a single apiCompatibilityLevelPerPlatform option)
Notes:
Restarting the Editor does not update the scripts after Api Compatibility Level change either
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
the editor recompiles the code when switching Api compability levels because it set the editor state as dirty manuially and there is no alternative for that when editing the ProjectSettings filed directly