Search Issue Tracker
Fixed in 4.3.0 - preview.8
Votes
0
Found in [Package]
4.3.0 - preview.7, 4.2.3, 4.2.1, 4.1.0, 4.0.2, 3.0.0
Issue ID
1237636
Regression
No
[ProBuilder]Exception thrown on selecting "Strip All ProBuilder Scripts in Scene" actions with "SmoothGroupEditor" window docked
MissingReferenceException thrown continuously on selecting "Strip All ProBuilder Scripts in Scene" OR "Strip ProBuilder Script in Selection" Actions from the "Tools" menu when the "Smooth Group Editor" and "ProBuilder" window is docked, Refer attached video.
Steps to repro:
1. Create a new project.
2. Window > Package Manager > ProBuilder > Install
3. Tools > ProBuilder > ProBuilder Window
4. Shape Tools > Arch > Build
5. Tools > ProBuilder > Editors > Open Smoothing Editor > Dock
6. Tools > ProBuilder > Actions > Strip All ProBuilder Scripts in Scene
Actual Result:
MissingReferenceException thrown on "Strip All ProBuilder Scripts in Scene" action is performed with the "Smooth Group Editor" window docked in the editor
Expected Result:
"Strip All ProBuilder Scripts in Scene" OR "Strip ProBuilder Script in Selection" actions are performed gracefully
Occurring on:
2020.2.0a7, 2020.1.0b5, 2019.3.9f1, 2019.2.13f1, 2019.1.11f1, 2018.4.14f1, 2018.3.0f2, 2018.1.0f2
Package found version: preview.7 - 4.3.0, 4.2.3, 4.2.1, 4.1.0, 4.0.2, 3.0.0
Environment:
Windows10 and macOS 10.14
Stack trace:
MissingReferenceException: The object of type 'ProBuilderMesh' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEngine.Object.get_name () (at <148a27e5bcab4c229402b6d137ad62d9>:0)
UnityEditor.ProBuilder.SmoothGroupEditor.OnGUI () (at library/packagecache/com.unity.probuilder@4.3.0-preview.7/editor/editorcore/smoothgroupeditor.cs:539)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <b0707acaff7743ddbcba0f9c9b5c49cc>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <b0707acaff7743ddbcba0f9c9b5c49cc>:0)
UnityEditor.DockArea.OldOnGUI () (at <b0707acaff7743ddbcba0f9c9b5c49cc>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <bbbb88ae80ab4089bd1e62021a527f21>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Add comment