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[WP8][Shaders] Ground is black in tessellation sample scene before pause...
The tessellation sample scene is rendered wrong initially on windows phone 8 and windows phone 8.1 devices To reproduce:1. Import st... Read more
[StandardAssets][WinRT] Building the standard assets project fails after...
Building the standard assets project fails after building once, due to certificate errors. Removing the WSATestCertificate files and... Read more
Referenced Groups are hidden in Horizontal layout
To reproduce:- Open attached project- Open Audio Mixer window and select "Ambience"- Make sure that the audio mixer window has Verti... Read more
Audio Mixer window 'stuck' after changing "Output" on Audio
To reproduce:- Open attached project- Open "test" scene- Open Audio Mixer window and select "Ambience" mixer- Make sure that Project... Read more
[Mobile] UI input field does not work
To reproduce:1. Create a UI Input field2. Build & Run to a WP8 or WP8.1 device3. Try tapping the field - nothing happens Regress... Read more
Send/Bus does not refresh instantly when connecting to Receive
To reproduce:- Open attached project and launch scene "test2"- Open Audio Mixer > Crickets (Mixer)- Select "crickets" audio group... Read more
Clicking on "Add..." can unintentionally add Highpass Simple effect
Clicking on "Add..." adds Highpass Simple effect unintentionally To reproduce:- Open attached project and launch "test2"- Open Audio... Read more
Artifacts on the terrain after changes in SpeedTree
Artifacts on the terrain after changes in SpeedTree Please see attached video 1 Open attached project2 "sceneTest" should be opened3... Read more
[EditorGUI] Setting GUI.matrix inside OnSceneGUI breaks Handles
How to reproduce: 1. Open attached project2. Open scene test.unity3. Select the test gameobject- notice how it draws a solid disc in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder