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Unsupported Collaborate package version (1.3.7) is installed in a projec...
How to reproduce: 1. Create and open a new project 2. Import PlasticSCM plugin into the project (https://assetstore.unity.com/packag... Read more
[Node] 'Look At' node throws assertions when it's 'From' and 'To' inputs...
Repro steps: 1. Add a Look At node 2. Add a Vector3 node 3. Connect the Vector3 into the 'To' input of the Look At node. Errors are ... Read more
[Cinemachine] Huge Memory allocation increase each time when switching b...
How to reproduce: 1. Open attached "CinemachineBugRepro.zip" project and "SampleScene" scene 2. Select the VirtualCamera_2 GameObjec... Read more
Custom EditorWindow's PropertyDrawer does not render property field list
How to reproduce: 1. Open the attached 'project-1273190.zip' project 2. In the Editor, select 'Window' > 'Hello Window' 3. Expand th... Read more
FrameAll changes zoom level when pressed repeatedly
1) Create an empty timeline 2) Add a track group (or any other track, but it should be empty) 3) Zoom out a little bit (try to see a... Read more
[Terrain] Missing documentation regarding valid height ranges for SetHei...
Should mention that although Setheights accepts [unclamped and signed] ranges, they need to be between 0 and 1. Height values packed... Read more
[Android][GLES3] Using framebufferfetch and sampling a texture at the sa...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Check for errors in the logcat Actual: GLSL link error: Error:... Read more
[XR][URP][Quest] SSAO plus SpeedTree assets reveals graphical artifacts
When using the 142_SSAO_DepthNormal_Projection URP Graphics Tests scene with the SSAO_DepthNormalRenderer on Quest there are graphic... Read more
[Mobile Notifications] Mobile Notifications Settings contents are not re...
To reproduce: 1. Open Notification Manager Settings 2. Try resizing the window horizontally / vertically 3. Observe the contents of ... Read more
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